I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average. Used to always keep one in medium or longs, but even then I'd frequently not find it. I don't know if a key is still worth bringing now that secret rooms are less common. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Most of them will die sooner or later take care of your best warriors, and for the risky missions use the maddest and weakest. Some of them may survive dozens of missions, others will perish on the first mission that may appear to be a walk in the park. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. Your heroes will die, you will have to deal with it. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Before there were limits I'd do things like buy 90 food for a long mission.
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